We’ve been deciding what to say in our first blog post for quite some time and it hasn’t been easy. Do we start with some introductions or get straight into the details. Given how time precious we all are these days, we’ve decided to get straight down into the details of what Compute Unit is about, and what we are hoping to achieve. If you have the inclination, and the time, you can click on the about button to get a more detailed bio on who we are and what we’ve worked on in the past. So, without further ado, let’s get on with things… Who, what, when, where, why?
Who are we?
Steve Humphries is the Founder and CEO here at Compute Unit. He has mostly been a Graphics / Rendering / Tech programmer for the last 20 years at companies such as Sony (Evolution Studios) on games such as the MotorStorm series on PS3 and Driveclub on PS4.
What are we doing?
Joining the brave new world of Indie Game Development among other things. We aim to focus on high-performance, cross-platform games for fun and profit!
When are we releasing something?
Project Zero has already begun and our aim is to have something ready for release in around 3 months from now. We know that is a big ask, but 6 months seems too long, and a short development cycle will help focus minds on what needs to make the cut.
Where will the game be playable?
We are hoping to target as many platforms as possible, although platform certification and general logistics will almost certainly mean a staggered release. Initially we are targeting PC and Linux but our in-house Engine will be able to scale from a Raspberry Pi Zero all the way up through mobiles, tablets and consoles to the new AMD Threadripper 16 Core (32 Thread) PCs. Our intention is to release the Raspberry Pi Zero version free to the community. We will discuss all our target platforms, and how our Engine and Game will scale, in a future blog post.
Why are we doing this?
Well, besides the whole fun and profit reasons mentioned earlier, it’s something we have wanted to do for a very very long time and now seems right. We have also learnt so much from the community over the years that we thought it about time to try and give something back. So, we will try and be as open as we can be about our engine, tech and development processes.
We would be delighted to hear from you so feel free to leave comments or get in touch using the appropriate links found on the site. Thanks for reading and we’ll update you soon.